City: Ṓy Jërä Ni̋ēkēä

Ṓy Jërä Ni̋ēkēä

Ṓy Jërä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceHudajo Region
RegionI̊cajbèn Brush
Founded1109
Community LeaderLord Béch Cú̄s 'Skye Roxy' Ya̋nvé̄sh Cúrmp̪f̄ Mb̪voīsh Réchvē Mé̄̋chī
Area24 km2 (9 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2382 m (7814 ft)
Average Yearly Precipitation184 cm/y (72 in/y)
Population5691
Population Density237 people per km2 (632 people per mi2)
Town AuraTruename Magic
Naming
Native nameṒy Jërä Ni̋ēkēä
Pronunciation/ʊ́j/ /ʤɜ̄ːæ/
Direct Translation[convenient] [nest]
Translation[Not Yet Translated]

Ṓy Jërä Ni̋ēkēä (/ʊ́j/ /ʤɜ̄ːæ/ [convenient] [nest]) is a subtropical City located in the Hudajo Region of the Goblin Tribes.

The name Ṓy Jërä Ni̋ēkēä is derived from the Goblin language, as Ṓy Jërä Ni̋ēkēä was founded by Bërmb̪v Sē̌ 'Pinkzzz Roxy' Bé̄bó̄ Caw̄sh Gā̌ Mpfḗ Jōkī, who was culturaly Goblin.

Climate

Ṓy Jërä Ni̋ēkēä has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cold 1°C (33°F). Ṓy Jërä Ni̋ēkēä receives an average of 184 cm/y (72 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ṓy Jërä Ni̋ēkēä covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2382 m (7814 ft) above sea level.

Overview

Ṓy Jërä Ni̋ēkēä was founded durring the early 12th century in winter of the year 1109, by Bërmb̪v Sē̌ 'Pinkzzz Roxy' Bé̄bó̄ Caw̄sh Gā̌ Mpfḗ Jōkī. The establishment of the new community went well, with no major obsticles durring construction.

Ṓy Jërä Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ṓy Jërä Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ṓy Jërä Ni̋ēkēä is buildings have been located at convienant points along the valley Ṓy Jërä Ni̋ēkēä was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Ṓy Jërä Ni̋ēkēä's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ṓy Jërä Ni̋ēkēä gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Ṓy Jërä Ni̋ēkēä can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Ṓy Jërä Ni̋ēkēä places a lot of value on education and being a learned individual.

Civic Infrastructure

Ṓy Jërä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ṓy Jërä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ṓy Jërä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ṓy Jërä Ni̋ēkēä's parks.

Ṓy Jërä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ṓy Jërä Ni̋ēkēä.

Ṓy Jërä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ṓy Jërä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ṓy Jërä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ṓy Jërä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ṓy Jërä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ṓy Jërä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ṓy Jërä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ṓy Jërä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ṓy Jërä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ṓy Jërä Ni̋ēkēä's grid is powered by a direct leyline tap.

Ṓy Jërä Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ṓy Jërä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ṓy Jërä Ni̋ēkēä's natural decorations nor waterways.

Ṓy Jërä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ṓy Jërä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ṓy Jërä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ṓy Jërä Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ṓy Jërä Ni̋ēkēä the milk never sours.

The Dinosaur, Pachycephalosaurus near Ṓy Jërä Ni̋ēkēä are known to be more aggressive than normal.

Ṓy Jërä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Charm energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 16
  • Farm Laborer: 24
  • Hunters: 17
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 14
    • Farmland: 23162 m2
    • Cattle and Similar Creatures: 1422
    • Poultry: 17073
    • Swine: 1138
    • Sheep: 56
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 569

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 18
  • Carpenters: 17
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 13
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 22
  • Tailors: 36
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 15
  • Chandlers: 14
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 25
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 23
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 16
  • Housekeepers: 17
  • Housemaids: 37
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 18
  • Nursery Maids: 10
  • Pastrycooks: 22
  • Restaurateur: 27
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 4
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 12
  • Long Haul Couriers: 13
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 12
  • Miners: 13
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 14
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 47
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 24
  • Rangers: 7
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 9
  • Slayers: 3
  • Storytellers: 25
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 25
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 21
  • Needleworkers: 17
  • Potters: 9
  • Preserve Makers: 15
  • Quilters: 8
  • Seamsters: 29
  • Spinners: 16
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 16
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 5
  • Wood Carvers: 21
  • Writers: 19

Produce Industries

  • Butter Churners: 18
  • Canners: 15
  • Cheesmakers: 16
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2070 of Ṓy Jërä Ni̋ēkēä's population work within a Foundational Occupation.

3223 of Ṓy Jërä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 398 (7%) are noncontributers.

Points of Interest

Ṓy Jërä Ni̋ēkēä is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Ṓy Jërä Ni̋ēkēä sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Ṓy Jërä Ni̋ēkēä is known for its unusual rock formations.

POI

History

The the a sword of Truename Magic, an a sword imbued with great amounts of Truename Magic energies was created in Ṓy Jërä Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History